THE GARAGE

Get Updates, Tutorials and Tips to Become a Better Racer
28 Dec 2009
by Anthony Curtis

Announcing ForzaTune Premiere v1.2

v1_2-is-here

In the spirit of ‘fine-tuning’, we have released another update to ForzaTune Premiere!  Be sure to update your app if you have not already.  If you are currently running the Lite version now is a great time to upgrade!  This new version includes:

  • Significant improvements to the Forza 3 suspension calculations.
  • Auto-save feature that saves your car info between sessions.  The data is saved whenever you click ‘Get Tune’.  Go ahead and answer that text message…your tune will be waiting for you when you reload!
  • More precise metric conversion on spring rates.
  • Step-by-step instructions in the help section…including tips and tricks for customizing the ForzaTune base tune.
  • Fix so you no longer need OS 3.1.2 to download–whoops! (minimum OS requirement is 3.0 again)

This is a ‘must-download’ update–enjoy!

(Don’t have the Premiere app yet?  Click here to go to iTunes)

If you are new to this whole custom tune world check out the tutorial I made on how to use the application and where to find car details.  A little humor mixed in with some seriously useful info!

09 Dec 2009
by Anthony Curtis

ForzaTune News

onPhoneScreenHere’s a quick update on the app:

  • New calculations are going in soon… by Christmas at the latest!
  • I am working on a gear calculator since it is a commonly requested feature.
  • I might add a feature that saves your latest entry when you exit the app (and then reloads upon startup).
  • Translations are also in the works.

Do you have a preference??  Post a comment!

New to ForzaTune?  Thanks for checking out the site!  This is a quick and simple app that lets you enter in vehicle details and get back suspension settings for Forza Motorsport 3–all in a matter of seconds.  You can click the icons on the right of this page (homepage) to get your free or paid versions.

12 Nov 2009
by Anthony Curtis

ForzaTune Update Is Live! Download now…

The update for ForzaTune Premiere (version 1.1) is now available on Apple iTunes. Download now if you want Forza 3 tunes or metric units! If you already own a copy of ForzaTune Premiere then you will see an update when you visit the App Store. Enjoy the new features!

04 Nov 2009
by Anthony Curtis

Metric and FM3-specific Tunes Coming Soon!

ForzaTune version 1.1 is on the way (metric and fm3 tunes)

Just a quick update for everyone…

Version 1.1 of ForzaTune™ Premiere has been submitted to the Apple iTunes store and is awaiting approval (should be available to update on your device within a week).  It will have a lot of great improvements! For our fellow racers across the world we will have metric units support, and for everyone with Forza 3 we will provide FM3-specific tunes.

Up until now we recommended adding 20% to the FM2 spring rates but this update will include much more comprehensive Forza3 suspension calculations.  Feuerdog and I hope everyone understands that this is the first FM3 tune and it will get better much with time and further testing.  Thanks to everyone for all the great comments and encouragement!

If you are on the mailing list you will receive an email when the new update is available for download.  Remember there will be a small bump in the price when the update comes out so if you are on the fence, right now is the time to get ForzaTune Premiere–the 1.1 update will be free if you already own the app.  (click here to download the full app now)

21 Oct 2009
by Anthony Curtis

ForzaTune Premiere Available Now

ForzaTune is a fast, convenient iPhone app that provides suspension tunes for your Forza Motorsport rides.  The Lite (free) version has been out for a few weeks but Apple came through and approved ForzaTune Premiere almost a week earlier than I expected.  Click here to download your copy now and enjoy all of the most-requested updates!

ForzaTune Premiere

ForzaTune Premiere includes the following features not found in the Lite version:
»Aerodynamic compensation for more accurate tunes.
»A numeric pad to enter vehicle information that you can use instead of the slider bars.
»Brake bias and force settings for more controllable braking.
»Differential settings for FWD, RWD and AWD vehicles to help keep the power to the ground.
»Access to FREE updates including FM3 tweaks (TIP: take advantage of the introductory price!).

Download here (iTunes store link)

UPDATE (10/27/09): Many players are using this app for Forza Motorsport 3.  There is always room for improvement though and Feuerdog has some tweaks to roll into the next version (2.0) along with metric updates and more.   But no need to wait–get your copy now and start using on FM3!

UPDATE (10/28/09): Feuerdog (the mastermind behind the calcs) is recommending a slightly stiffer setup for FM3 now that he has had time to test.  His recommendation is to increase weight OR spring rates by 20% for the time being.  A lot more testing to do still–thanks for the patience.  More updates to come!

07 Oct 2009
by Anthony Curtis

UPDATE: ForzaTune Premiere Coding Complete, in Testing Phase

ForzaTune Premiere, the full-featured version of the iPhone suspension calculator is now in final testing and should be submitted to the app store this week!  Thanks to everyone for the feedback emails and support–I didn’t expect ForzaTune Lite to be downloaded as much as it has!

The Premiere version will include aerodynamic compensation, brake and differential settings in addition to a much better interface.  That’s all I will say for now!   This latest version took a good amount of time to make…what do you think is a fair price?  Take 7 seconds and add your answer in the comments…

16 Sep 2009
by Anthony Curtis

ForzaTune now available on iTunes App Store

It’s official!  ForzaTune Lite can now be downloaded for free on the iTunes App Store. Click here to go to iTunes and download your copy

Official press release below

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Combination of iPhone and XBOX 360 Benefits Virtual Racers

 

New iPhone app allows Forza Motorsport players to create better handling race cars.

Tuesday, September 15, 2009: FlameFront Studios, a provider of instructional products and services for automotive enthusiasts, today announced the release of ForzaTune™ for Apple’s iPhone and iPod Touch.  ForzaTune allows players of Microsoft’s Forza Motorsport racing simulator (on Xbox and Xbox 360) to enter vehicle parameters and get a detailed readout of suspension settings to use in the game.  The new application makes it easier to tune in-game vehicles and helps virtual racers shave seconds off their lap times.

Until now, Forza Motorsport fans had several options to customize their road-gripping race cars.  Players could pay for custom suspension tunes via a virtual marketplace, learn the intricacies of suspension dynamics themselves, or turn to suspension calculators in spreadsheets or online.

According to Anthony Curtis, lead programmer for ForzaTune, “The goal for this application was to take the accuracy of the spreadsheet-based calculators and embed them in a more convenient device.  With ForzaTune the user can enter vehicle data and get customized suspension settings in a matter of seconds using iPhone’s touch interface.”  These suspension settings cover tire pressure, camber, toe, caster, spring rates, anti-roll bars, rebound and bump.  Properly adjusting these suspension components usually results in lap time reductions of one second or more—a significant margin in the racing world.

ForzaTune Lite is currently free to download from the Apple iTunes store.  The full-featured ForzaTune Premiere will be available shortly after the October launch of Forza Motorsport 3 and will include aerodynamic, brake, and differential settings.  Interested gamers can get more information at forzatune.com or download the app here.

FlameFront Studios was founded in 2007 by an avid car enthusiast looking for a better way to communicate automotive technology online.   In addition to mobile applications, FlameFront Studios offers DVD courses for Ford Mustang Owners (http://maintainyourmustang.com) and operates AutoHowTV (http://autohow.tv), a site dedicated to free automotive how-to videos for Mustang and Nissan 350Z owners.

———–

If you already downloaded ForzaTune Lite please comment or use the link inside the app to send a quick email.  Feedback is appreciated!

31 Aug 2009
by Anthony Curtis

ForzaTune on its way to the iPhone App Store

onPhoneScreenI remember the first time I played a racing game that let me change all of the car settings.  My first thought was “wow this is awesome.”  My next thought was “how the heck do I know what spring rates or camber settings to use?”  I managed to make some of the worst handling cars imaginable.

Anyone who as ever looked at the ‘Tune Car’ settings in Forza Motorsport or Gran Turismo knows just how confusing it is–but those settings make all the difference.  Properly tuning the suspension on your in-game ride can shave seconds off your lap times!

I have stumbled upon various guides and calculators to help with the math but they always seemed to take a long time.  I remember sitting there with pencil and paper figuring out the suspension settings for a 2000 Mustang Cobra R.  Sure the car handled well but I would rather spend those 5 min racing and not scribbling on paper!

Want to get the suspension settings for your Forza Motorsport ride in under 10 seconds?  There will be an app for that!

As I write this I am preparing to upload the first iPhone app that lets you input your vehicle info and get back tire pressure, caster, camber, toe, rebound, bump, anti-roll bar and spring settings.  You don’t have to type a single number to use it either thanks to those useful iPhone slider inputs!  I look forward to sharing the first version–ForzaTune Lite–with other virtual racing fans within a week or two!

No one will probably read this until AFTER the app is available but I figured I would post for history’s sake…feel free to comment and definitely subscribe to this blog!

© 2009-2017 FF Studios. ForzaTune is a trademark of FF Studios. Forza Motorsport is a trademark of Microsoft. FF Studios is not affiliated with Microsoft or Turn 10 Studios.