Wow, I must admit the ForzaTune4 release for iOS blew away our expectations. I wanted to drop a note to everyone to say thanks and let you know I am reading all your comments and doing my best to keep up with them.
I am also happy to report ForzaTune 4 Android is almost complete! I will post a signup link soon for people interesting in getting notifications.
In the short term I will be posting some more help topics (on aero concepts and other common questions), updating the site and creating new tutorials. Lots to do! Thanks for your patience.
1 thought on “Thanks Everyone!”
I’m looking forward to the Android release. I have an old iPhone 3G that I still use as an iPod Touch, but I’d rather just use my current phone, plus using it on my Kindle Fire would be a lot easier and easier to reference when playing.
Feature request: Allow data entry for the Max Speed instead of the slider in the Gearing area, touch screens are too inaccurate to get the right number for my tastes.
Review: For F-RWD cars, I find the ARB a little ‘hard’ in this iteration of Forzatune, and even at 105% understeer I still get a good bit of OS exiting corners (especially) and it can be pretty squirrelly on some of the entrances too (feels very jittery & loose). However, with M-RWD cars, ~105% US puts them on ‘rails’ and I can spend more time concentrating on the correct line instead of worrying about keeping control of the car. The few AWD cars I’ve driven have performed well, although not as responsive, even sluggish, as I’d like at 105% OS, maybe I should try a little more OS and see if that doesn’t fix the situation.
Question: For Max Speed, should we be entering the max speed expected on that course, or taking the value from the Benchmark determination? I was of the mind that it should be track-tuned to the max on that track (for example, Tsukuba vs. LeMans should give different values) but another tuner thought it should be the Benchmark value. So, which of is right?
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