ForzaTune on its way to the iPhone App Store

ForzaTune on its way to the iPhone App Store


onPhoneScreenI remember the first time I played a racing game that let me change all of the car settings.  My first thought was “wow this is awesome.”  My next thought was “how the heck do I know what spring rates or camber settings to use?”  I managed to make some of the worst handling cars imaginable.

Anyone who as ever looked at the ‘Tune Car’ settings in Forza Motorsport or Gran Turismo knows just how confusing it is–but those settings make all the difference.  Properly tuning the suspension on your in-game ride can shave seconds off your lap times!

I have stumbled upon various guides and calculators to help with the math but they always seemed to take a long time.  I remember sitting there with pencil and paper figuring out the suspension settings for a 2000 Mustang Cobra R.  Sure the car handled well but I would rather spend those 5 min racing and not scribbling on paper!

Want to get the suspension settings for your Forza Motorsport ride in under 10 seconds?  There will be an app for that!

As I write this I am preparing to upload the first iPhone app that lets you input your vehicle info and get back tire pressure, caster, camber, toe, rebound, bump, anti-roll bar and spring settings.  You don’t have to type a single number to use it either thanks to those useful iPhone slider inputs!  I look forward to sharing the first version–ForzaTune Lite–with other virtual racing fans within a week or two!

No one will probably read this until AFTER the app is available but I figured I would post for history’s sake…feel free to comment and definitely subscribe to this blog!

Anthony Curtis

Creator of the ForzaTune app and Forza racer since the beginning of the series. I use my background in engineering and physics to help others drive faster.

12 thoughts on “ForzaTune on its way to the iPhone App Store”

  1. Wow, I am stunned, and honored!

    I wish you the best of luck with this, it’s a great idea. It’s too bad I don’t have an iPhone to check it out for myself. It could definitely help some novice Forza drivers get their feet wet in tuning.

    Good luck!

  2. I’m really love this app.But the unit is different from X Box 360.
    Anyway,thank you for this app.Wait for the full version!

  3. It may seem to be a good idea, but how many people,that play forza, have iphones?

    Wouldn’t if have been better to release your forza tuner for the PC first so that people could compare it to Feuerdog’s Basic calcultaor that works just as fast?

    Good luck with your Forza Tuner.

  4. @TomCat7…thanks for visiting from the FM forums!

    Speed and portability were two goals. I wasn’t sure what the best platform/approach was…to be honest I wrote this app for my own use since I don’t want a big laptop monitor in my face while I am playing. Then I threw it out there for others to see what would happen!

    The response has been surprisingly great…Feuerdog was pumped up about it too but yeah he doesn’t have an iPhone 🙁 P.S. It is identical to Feuerdog’s v5.11a calculations

    @Jason…metric units option is on the list of things to add. Thanks for your patience and support.

  5. Mike (Thunderguts on XBL)

    Awesome app! Can’t wait for full featured version. Just to answer a point above, out of the main peeple on my friends list 10 have iPhones all of them are getting Forza 3. I will be recommending this app to them all. And after using it to totally trance my best mate he’s deffinatly getting it as will most of my mates with iPhones.

    Keep up the outstanding work.

  6. somenoniphoneowner

    this app is realy cool but i dont have a iphone u should put this app on the android market place as well so every one can enjoy it

  7. I purchased the app for my iPad and when I put in the numbers I cannot get the number pad to get off the screen so that I can then press the “get tuned” button. Any help with that?

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